Board 7
Both sides vulnerable
♠ A K 7 6 3 ♥ Q 10 8 2 ♦ A K 4 ♣ 7 |
I open with one spade in first seat. Partner bids one notrump. I rebid two hearts. Partner raises, and I go on to four hearts.
Alex describes the play on my YouTube channel. If you prefer, you can read on instead.
West leads the five of clubs.
NORTH
Robot
♠ Q 5♥ J 7 6 4 ♦ Q J 7 3 2 ♣ Q J |
||
♣ 5
|
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SOUTH
Phillip
♠ A K 7 6 3♥ Q 10 8 2 ♦ A K 4 ♣ 7 |
West | North | East | South |
Robot | Robot | Robot | Phillip |
1 ♠ | |||
Pass | 1 NT | Pass | 2 ♥ |
Pass | 3 ♥ | Pass | 4 ♥ |
(All pass) |
I'm off two high hearts and a club. I should be cold unless trumps are four-one.
How will the play go? East will win this trick and try to cash another club. I might as well ruff with the eight to unblock in case West has four trumps, It might not matter, but I don't see how ruffing with the eight can hurt.
After ruffing, I'll continue with the heart queen. The most awkward continuation is that they win and give me a ruff sluff. We saw last week how a ruff sluff can create problems for declarer. If the opponents are experts--or even if they read last week's blog--they might give me a ruff-sluff just to give me a headache. But it takes a good player to do that. If an average player--or an average robot--gives you a ruff-sluff, he probably has something in mind. And attacking your trumps because they aren't splitting is a likely reason.
Let's say I believe that's what's going on. (I'm not saying I will. I haven't decided yet.) Is there anything I can do if trumps are four-one? Maybe. As long as it's West who has the trump length.
The way to solve problems like this is to work backwards. Like solving a maze. Imagine the ending you want to reach, then figure out how to get there. If West is 2-4-3-4 or 3-4-2-4, I can strip him of all his pointed cards, but I can't strip him of that last club, so the ending will be four cards. Perhaps something like this, with the lead in my hand.
NORTH
Robot
♠ --♥ J 7 ♦ J 7 ♣ -- |
||
WEST
Robot
♠ --♥ K 9 5 ♦ -- ♣ x |
|
|
SOUTH
Phillip
♠ x x♥ 10 2 ♦ -- ♣ -- |
If my spades are winners, I'm home. I lead a spade. If West ruffs, I overruff and ruff a diamond with the ten. No matter what West does, he can't score more than his high heart.
So how can I reach this ending? I'll need to cash five tricks and West must follow to all of them. If he has a doubleton diamond, I can cash only two diamonds, so, when they lead the third round of clubs, I must pitch a diamond and ruff in dummy:
NORTH
Robot
♠ Q 5♥ J 7 ♦ Q J 7 3 2 ♣ -- |
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♣ x
♦ A
♣ x
♥ 6
|
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SOUTH
Phillip
♠ A K 7 6 3♥ 10 2 ♦ K 4 ♣ -- |
Now I cash two diamonds and dummy's queen of spades, reaching this position:
NORTH
Robot
♠ 5♥ J 7 ♦ J 7 3 ♣ -- |
||
♠ Q
♠ x
♠ 3
♠ x
|
||
SOUTH
Phillip
♠ A K 7 6♥ 10 2 ♦ -- ♣ -- |
West, I hope, is down to three trumps, a club, and either two spades or a spade and a diamond. I have to guess which. If he has another diamond, I cash a diamond and lead a spade to my hand, reaching the desired end position. If he has two spades, I cash the ace and king of spades to reach the same end position. Hopefully I have some clues by the time I have to decide.
Back to trick one. I play a club from dummy, and East takes the ace. Surprisingly, he doesn't play another club. He switches to the six of diamonds. What's that all about? I play the ace, and West ruffs with the three of hearts. Oh. That's what it's about. I've lost two tricks and I still have to lose to the ace and king of hearts. My only hope is the defense manages to crash them.
West plays the club king, and I ruff. I lead the queen of hearts. West plays the king. Crashing isn't going to do me any good now. If East wins with a stiff ace, he can just give his partner another diamond ruff to beat me.
East follows with the nine. West plays a heart to his partner's ace, and I claim. Down one.
NORTH
Robot
♠ Q 5♥ J 7 6 4 ♦ Q J 7 3 2 ♣ Q J |
||
WEST
Robot
♠ J 9 8 4♥ K 5 3 ♦ -- ♣ K 9 8 5 4 2 |
|
EAST
Robot
♠ 10 2♥ A 9 ♦ 10 9 8 6 5 ♣ A 10 6 3 |
SOUTH
Phillip
♠ A K 7 6 3♥ Q 10 8 2 ♦ A K 4 ♣ 7 |
Minus 100 is dead average.
East did well to work out to shift to a diamond at trick two. West might have helped him out on opening lead. The way to do that is with an alarm-clock signal. An alarm clock is any card that partner can read as a lie. It wakes partner up and alerts him that you need him to do something unusual--often to give you ruff in a side suit.
Playing fourth best leads, the normal alarm clock is lowest from a known long suit. If West had overcalled or pre-empted in clubs, the deuce would wake East up immediately, since it can't be fourth best. In this case, the deuce probably wouldn't work, since East doesn't know that West doesn't have four clubs. The nine might work better. Note an unusual spot lead is not suit-preference. It simply suggests an unusual defense. It's up to partner to work out which suit you want returned.
If you play third and lowest opening leads, lowest from a long suit doesn't work as an alarm clock. Partner will simply assume you have an odd number. The systemic alarm clock is fourth best from five or six; fifth best from seven. That card is usually readable as a lie. In this case, if West were known to have long clubs, the five would wake East up. It can't be lowest from five. And it can't be third best from six, since that places declarer with the eight or nine--impossible since he has no more clubs. Unfortunately, West isn't known to have long clubs, so the five could be third best from four. It would be a silent alarm.
Speaking of alarm clocks, set yours for Sunday next week. Join me then for the last deal in this set.